Box Manager
Created with Godot in 3 hours for Trijam 181.
Mischievous boxes keep appearing on your well-maintained room! Throw them back into their respective pits to teach them a lesson.
Be aware: evil box magic changes the position of the pits every time you throw one of them down! Also you have a limit of 5 seconds per box because also magic or something. Listen just throw the boxes down the holes.
Engine: Godot
Graphics: Kenney (https://www.kenney.nl/assets/sokoban)
Sound effects: Bfxr
Font: Pixtile (https://www.fontspace.com/pixtile-font-f78063)
Status | Released |
Platforms | HTML5 |
Author | JustADataConstruct |
Genre | Puzzle |
Made with | Godot, Bfxr |
Tags | Godot, Trijam |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly |
Development log
- Working on the Post-Jam versionAug 26, 2022
Comments
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A very cool game! The highest score I got was 75, I really got into the rhythm of moving boxes.
I think it could probably benefit from some type of difficulty scaling, but obviously that's asking a lot from a 3h game.
I really enjoyed it! The effect of the box falling into the void was very pleasing to me, both visually and the sound. tap-tap-tap-tap-EEYYYUUH!! :)
Thank you! I spent way too long into making sure the boxes animations were nice enough, but I'm very pleased with the result.
This game is great! My only complaint would be the footstep sounds, as they got to be quite monotonous as the game progressed.
Thank you! I do agree tbh, I added the sounds as a last minute addition so the game wouldn't be totally silent and I didn't had time to properly test them, if I ever make a complete version I will totally either change or remove the footsteps.
Thank you! Alas music and extra difficulty modes are some of the things that fell along the way once I started running short on time, three hours go away very fast, time is scary.
I like the art, the idea is nice! The gameplay is fun but it would be better if you made the game harder the longer you play to add an extra challenge ;)
Thank you! I had ideas for adding some extra difficulty, with bigger rooms and moving pits, but I ran into some trouble and I ended up running out of time to extend it more